As im writing the rules for my game, I am noticing there are some things that I think are great. but becuase I do not have enough options for those mechanics, they are just to clunky and hinder things. I think im going to leave out for now, the character life path system, and the group roles. Then next thing that I have been thinking of is what kind of game is this exactly.
I know its not 100% of anything right now, but my game is a bit story game, and a bit everything else. I like the story stick type games, but for me I don’t see how they last long at all. There are not enough rules to guide through some things, like combat or other conflicts. I like that the player can use what ever descriptors for his actions, but I think there are so much left out.
Now its kind of hard for me to explain, but when I play those games, I cant really imagine my character working in an actual world. I see my character but he is floating in a formless void. Mostly because my choices that I make still have no meaning at all. While, in a D&D game, I can see the character and the world. Everything in those games are set and theres is not much left for you to imagine.
The game I want, is a mix between the two. You and your character are in a formless void that is the universe. There are things in it, the univers is still set. But only imagin that as your blank canvas. As you make your choices, that adds things onto your blank canvis. The more choices you make the more you fill in the canvas. The more you make the universe around you. As you progress with your group, the choices are clear because you have created them.
Its like going from a sandbox game, and then creating a linear system, but the players create it. Once, I have my rules reviewed and ready, I will play test them, and then see about having game play recorded.