Posts Tagged ‘Game’

The game mechanics

Monday, May 11th, 2009

This is what I used when playing with Adam.
*Note – I do not have my regular mic, my second mic cable has a bad spot in it and is causing bad background noise. hope to have resolved soon.

Str + Con = Body
Ref + Per = Speed
Will + Int = Mind

Conflict die pools
Str + Will = Close Quarters combat
Con + Will = battle field combat
Ref + Will = Space Combat
Per + Will = Social Conflict
Int + Will = Scientific Conflict

Def = Ref + armor + die
Init = die + per

Adam beat me at my own game

Thursday, April 16th, 2009

Last night I play tested my game. I tried it with the card mechanics, and the d10. I have a few good notes. Things I liked and things I did not liked. I will post another on what I had to create characters with, a long with my goals for the game, and what I want to change.

While, I the game did not handle the way I imagined it, I am excited because its a new learning experince for me. Sometimes you have to learn 1000 ways to not make something before you make it right.

I will also look into what Citizen Joe put an idea for a card mechanic. This is different than what I used the other night. But still something to look at.

Episode 3: I played to much Monopoly

Sunday, April 12th, 2009

In this episode I talk about a few of the Mega Corporations in the United Americas. I give a general description of what they do. The biggest reason is that this could lead players to creating their own way in the world. Players do not have to be apart of these corporations but its there if they do.

-NovaSoft-

Software company that is used world wide, also they gather information and sell it.

-MediCorp-

Bio Company that helps create the new ways of healing and safty of people in the field and out in space.

-AeroTech-

Help create the space fairing ships and eventually creates ships for the EDF.

Taking some things out, for now.

Wednesday, April 1st, 2009

As im writing the rules for my game, I am noticing there are some things that I think are great. but becuase I do not have enough options for those mechanics, they are just to clunky and hinder things. I think im going to leave out for now, the character life path system, and the group roles. Then next thing that I have been thinking of is what kind of game is this exactly.

I know its not 100% of anything right now, but my game is a bit story game, and a bit everything else. I like the story stick type games, but for me I don’t see how they last long at all. There are not enough rules to guide through some things, like combat or other conflicts. I like that the player can use what ever descriptors for his actions, but I think there are so much left out.

Now its kind of hard for me to explain, but when I play those games, I cant really imagine my character working in an actual world. I see my character but he is floating in a formless void. Mostly because my choices that I make still  have no meaning at all. While, in a D&D game, I can see the character and the world. Everything in those games are set and theres is not much left for you to imagine.

The game I want, is a mix between the two. You and your character are in a formless void that is the universe. There are things in it, the univers is still set. But only imagin that as your blank canvas. As you make your choices, that adds things onto your blank canvis. The more choices you make the more you fill in the canvas. The more you make the universe around you. As you progress with your group, the choices are clear because you have created them.

Its like going from a sandbox game, and then creating a linear system, but the players create it. Once, I have my rules reviewed and ready, I will play test them, and then see about having game play recorded.

Silly Me

Saturday, March 28th, 2009

Apparently I did not upload all the episodes I had back logged so that I could put out the new one when my computer was down. I have my laptop but they do not have the files. Im hoping that I can have my computer back up and running soon, and then post another one. But the work on the house is going great once that is done, I can churn them out like butter.

I have been working on the rules for my game. I sketched up a character sheet too. Now i just need to digitally make one.

Working on game mechanics

Thursday, March 26th, 2009

I know im going to have an episode over this, but im having a lot of fun writing this. I know some parts are more tedious than others, but it is still fun to think im creating rules so people can play a game i made. Thats hot. I’m not sure if im going to have just the core mechanics or enough for the GMs too, but I was thinking on having as much in now, so that when I post them to have other try it, they can give me a better picture of what needs work.

Mega Corporations: Make your own?

Monday, March 23rd, 2009

In the next episode, that will be dropping soon, I will be talking about the Mega Corporations in this first milestone of the RES universe. I have several setup that are very large key players. But wondering if I should eventually setup things for the players to create their own mega corp. Now let me restate that, this would not be available on the first run of the game, probably not even on the second run.  But if they players could make their own corp and think of other ways to create influence in the world/universe why should I stop them?

That could be like a Total war, where I have a seperat turn, and what your coporation does for the set number of years that a turn takes, is what you have to work with, and then your charaters play through the game with those set resources. That makes for almost a cool civ feel to me. But is that to much book keeping, and do people want that? I know some will, but what is the demand for something like this?

Episode 2: The way the world burns

Sunday, March 22nd, 2009

This episode is all about the first major plot point in the Red Earth Saga time line. As I describe in the episode this information is on the baseline universe. In the next episode I will further describe the Mega Corporations in the world at this time. If I do not run over on time, I will describe more in detail the new countries.

Show Notes:
Story- Cause of WWIII

    what causes the downward spiral
    what things are exploited at this point
    what is the stat of the world/nations
    what is the final straw

What is the war like

    Who is fighting, what for, who isnt
    what are companies doing
    what is worth what

Special Project

    New Power
    Super Soldiers (why are they feasible)
    WMDs

Global Restructuring

    what are the new teams

Game – WWIII

    how the players see things
    how can they change things
    missions in the war
    other stories

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