Posts Tagged ‘resources’

Working on game mechanics

Thursday, March 26th, 2009

I know im going to have an episode over this, but im having a lot of fun writing this. I know some parts are more tedious than others, but it is still fun to think im creating rules so people can play a game i made. Thats hot. I’m not sure if im going to have just the core mechanics or enough for the GMs too, but I was thinking on having as much in now, so that when I post them to have other try it, they can give me a better picture of what needs work.

Mega Corporations: Make your own?

Monday, March 23rd, 2009

In the next episode, that will be dropping soon, I will be talking about the Mega Corporations in this first milestone of the RES universe. I have several setup that are very large key players. But wondering if I should eventually setup things for the players to create their own mega corp. Now let me restate that, this would not be available on the first run of the game, probably not even on the second run.  But if they players could make their own corp and think of other ways to create influence in the world/universe why should I stop them?

That could be like a Total war, where I have a seperat turn, and what your coporation does for the set number of years that a turn takes, is what you have to work with, and then your charaters play through the game with those set resources. That makes for almost a cool civ feel to me. But is that to much book keeping, and do people want that? I know some will, but what is the demand for something like this?

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